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Recreating World of Warcraft with UE4 & Megascans

Wiktor Öhman revealed his stunning World of Warcraft scene in Unreal and shared a 10-minute breakdown.

Inspired by the release of WoW Classic, the artist from Quixel decided to recreate the gates of Orgrimmar in UE4.

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The whole project was created using Megascans (materials, atlases, and 3D assets), Unreal Engine, Quixel Mixer, Maya, and Mixer. "Creating a fantasy environment was a breath of fresh air having mostly worked on sci-fi and contemporary environments recently. I had an absolute blast working on this, and I hope you enjoy it," wrote Öhman.

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Please note that the full breakdown will be live-streamed this Friday. The artist will discuss in detail different techniques used for the production.

You can learn more here

Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

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