When Remedy announced Alan Wake 2 would be digital-only, players were not happy. The developer then explained the reasons behind the decision, such as a "significant shift towards digital-only consumption", lower production costs, and an "optimal user experience".
In a recent interview with Eurogamer, the game's creative director Sam Lake and game director Kyle Rowley revealed another motive: not releasing physical copies will allow Remedy more time to polish the game.
"Like, a significant amount of weeks actually. Because otherwise, the game that goes on the disc, obviously it has to be playable without a patch," explained Rowley.