RIME: A Look Into Gameplay
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

GAYLE ELIZABETH LUSK am full Deaf call home phone VP OK 657 600 4982.

by Youssef SALAMA
9 hours ago

ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!

by Mandy Little
11 hours ago

Pretty good post. Thanks to blog author for the wonderful and informative post You may also read the website - http://www.coloradoloansnearme.com

RIME: A Look Into Gameplay
11 January, 2017
Tequila Works first showed the original trailer for RIME back in 2013. We’ve tried to contact the developers on several occasions, but it was not very successful. In most cases, the developers just didn’t answer or said that they were not ready to talk.

RIME was inspired by Princess Mononoke, Spirited Away and Jason and the Argonauts and the works of  Salvador Dalí.

The design of RIME started during the development of Deadlight. It was supposed to be an isometric action role-playing game, with hunting, crafting and so on. However later, during the work with Microsoft, the team had to redo the concept and start from the blank sheet. Fortunately, Sony came along and the game got a new platform – PlayStation 4. Fortunately, as the development continued, the title became a multiplatform release (Xbox One & PC).

The first trailer of the game was demonstrated in 2013 during Sony’s press conference at Gamescom. This time it was a third person, adventure game. The visuals were heavily ‘cel-shaded’, which immediately made the game pop up and draw comparisons with ICO, Journey and The Legend of Zelda: The Wind Waker. The great response put a huge burden on the dev’s shoulders.

“Rime is a personal project by an indie studio. We always know it was a game that we wanted to play, but we never thought it would get such a huge reception. That means a lot of pressure, because with exposure you create expectations and you build hype… Suddenly you’re aware that many people around the world want to play this game, and it needs to be perfect. Obviously, as a developer you always want to make the best game that you can, but, again, if you are an indie your own expectations are not people’s expectations.”

Raul Rubio Munarriz, Tequila Works (source)

The game’s creative director is Raul Rubio Munarriz, who’s also CEO and co-founder of Tequila Works. He says that RIME was inspired by Princess Mononoke, Spirited Away and Jason and the Argonauts and the works of  Salvador Dalí. Unfortunately, it did not work out with Sony and Tequila Works decided to acquire the rights to Rime from Sony Computer Entertainment. The deal was successful and now the game is published by Grey Box and Six Foot

Here’s the piece of the official description:

In RIME, you play as a young boy who has awakened on a mysterious island after a shipwreck. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island and unlock its closely guarded secrets

You can now watch about 30 minutes from the beginning of RIME on IGN. It gives a pretty good idea of how the whole thing will play out. There are a bunch of puzzles, no enemies and everything seems to be working well. You’ll be able to play the game in May.

Leave a Reply