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RiME: Breaking Down the Stylized Water

Simon Schreibt has shared a great talk that focuses on the way the team of Tequila Works has been dealing with different stylized effects of RiME.

Simon Schreibt has shared a great talk from Unreal Fest Europe 2018 that focuses on the way the team of Tequila Works has been dealing with different stylized effects of RiME. The talk mainly focuses on the water part, so learn some liquid tricks and use them in your projects. 

This is a talk I gave on the Unreal Fest Europe 2018 about three stylized effects in RIME. It’s based on the one I gave 2017 but extended about the water materials of RiME.

Thanks to Tequila Works for letting me speak about the effects and all the nice people I had the opportunity to speak to at the event. It was awesome!

Unreal Material

To get the material working on your Unreal Version (tested with 4.13 and 4.19.1):

  1. Download Material Package
  2. Extract directly to your content folder (not in a subfolder!)
  3. Start Unreal and open the main material:
    ContentBaseMaterialsSeaShadersShadersOceanMaster_M
    Or the material instance which contains all the settings for the water in Rime Level 1:
    ContentBaseMaterialsSeaShadersSettingsSettings_SeaStage1

Simon Schreibt 

You can find more cool talks from the artist here

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