Sand in Substance Designer with Josh Lynch
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by Ketki Jadhav
3 hours ago

I really like how you've articulated your entire process. This was a very enriching read. A Well deserved feature!

Great article! Thanks for the awesome read.

Wow, this is so cool! Nice job!

Sand in Substance Designer with Josh Lynch
2 January, 2017
News
Substance Designer is not a very easy program to get into, although Allegorithmic has done a lot of changes and updates, making it more approachable for 3d artists. Still some help is almost welcomed and Josh Lynch is here to help for sure. He prepared a long video tutorial, which will teach you to learn how to create a realistic sand material inside of Substance Designer. It centers on the creation of realistic materials, which could be used in games or any other 3d production.

Here are just a couple of things Josh is going to touch in his tutorial:

  • Creating a believable height / normal map with undulating sand and pebbles.
  • Workflows and methods to create lived in details such as bird footprints and plant debris.
  • Using masks and “multi-value grayscale maps” to isolate detail as well as create color variety across the surface of the texture.

This is a tutorial for experienced and intermediate level Substance Designer users. It’s three and a half hours, so there’s a lot of content out there.

Download the tutorial ($20).

Source: gumroad.com
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VeteranOfAwesome

between this website’s terribly implemented Captcha(barely ever works)…and this part of a course for the price of a course..
FFS..

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VeteranOfAwesome

$20 for a video tutorial.. l to the o and the other l.