I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
Substance Designer is not a very easy program to get into, although Allegorithmic has done a lot of changes and updates, making it more approachable for 3d artists. Still some help is almost welcomed and Josh Lynch is here to help for sure. He prepared a long video tutorial, which will teach you to learn how to create a realistic sand material inside of Substance Designer. It centers on the creation of realistic materials, which could be used in games or any other 3d production.
Here are just a couple of things Josh is going to touch in his tutorial:
- Creating a believable height / normal map with undulating sand and pebbles.
- Workflows and methods to create lived in details such as bird footprints and plant debris.
- Using masks and “multi-value grayscale maps” to isolate detail as well as create color variety across the surface of the texture.
This is a tutorial for experienced and intermediate level Substance Designer users. It’s three and a half hours, so there’s a lot of content out there.