I really like how you've articulated your entire process. This was a very enriching read. A Well deserved feature!
Great article! Thanks for the awesome read.
Wow, this is so cool! Nice job!
Substance Designer is not a very easy program to get into, although Allegorithmic has done a lot of changes and updates, making it more approachable for 3d artists. Still some help is almost welcomed and Josh Lynch is here to help for sure. He prepared a long video tutorial, which will teach you to learn how to create a realistic sand material inside of Substance Designer. It centers on the creation of realistic materials, which could be used in games or any other 3d production.
Here are just a couple of things Josh is going to touch in his tutorial:
- Creating a believable height / normal map with undulating sand and pebbles.
- Workflows and methods to create lived in details such as bird footprints and plant debris.
- Using masks and “multi-value grayscale maps” to isolate detail as well as create color variety across the surface of the texture.
This is a tutorial for experienced and intermediate level Substance Designer users. It’s three and a half hours, so there’s a lot of content out there.