Take a quick look at how Julio Cesar Benavides Macias works on his beautifully detailed sculptures in Maya and Zbrush.
Take a quick look at how Julio Cesar Benavides Macias works on his beautifully detailed sculptures in Maya and Zbrush.
Introduction
My name is Julio Cesar Benavides Macias, I’m 26 years old, I’m from Monterrey, México. I’ve worked in the 3D industry for 1 year and 4 months during which 56 projects were created. I am a self-taught artist and learned practically everything studying on my own.
Working Scheme
Peculiarities
The points to consider are actually quite simple but specific. For example, when you add seam textures on the sculptures, they must have a wide margin of exportation. Otherwise, during printing, they may get lost. The same texture of the skin has to be emphasized in a much more remarkable way than for a video game model since the details can also be lost throughout the process if they are not marked correctly. The cuts should be paid attention to more than anything. They are usually left without attention, but they serve as support for the whole sculpture.