Guy Unger shared a short breakdown explaining how the photo-entering feature made for a puzzle game Monster in the Basement was set up.
In case you missed it, a few weeks ago, Game Developer Guy Unger released Monster in the Basement, a short narrative-driven puzzle game that tackles the problem of suppressed memories and teaches how to engage with them. One of the game's most notable features is a neat photo-entering mechanic that allows the player to take a snapshot of an environment, place it on a wall, and then enter the photo, which is required to solve some of the game's puzzles.
A couple of days ago, the creator provided an informative follow-up on the project by sharing a brief breakdown, explaining how the mechanic in question was set up in Godot. In the breakdown, the developer thoroughly explained how the mechanic works, showed how to set up the capturing of the photo, demonstrated how to make snapshot worlds by duplicating the level, shared the code, and more. You can watch the full breakdown attached below or by visiting Guy's Twitter page:
Furthermore, the developer has also shared a demo project for the mechanic in question, which can be accessed via Guy's GitHub.
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