Good but the Pattern of the foam doesn't change, very disturbing.
Seurat, a tool that can help developers bring high-fidelity graphics to standalone VR headsets with full positional tracking, is now open-source. Creators can now use Seurat to bring visually stunning scenes to their VR applications and have the flexibility to customize the tool for different workflows.
Seurat works by taking advantage of the fact that VR scenes are typically viewed from within a limited viewing region, and leverages this to optimize the geometry and textures in your scene. It takes RGBD images (color and depth) as input and generates a textured mesh, targeting a configurable number of triangles, texture size, and fill rate, to simplify scenes beyond what traditional methods can achieve.
To demonstrate what Seurat can do, here’s a snippet from Blade Runner: Revelations, which launched today with the Lenovo Mirage Solo.
Blade Runner: Revolution by Alcon Interactive and Seismic Games
The Blade Runner universe is known for its stunning worlds, and in Revelations, you get to unravel a mystery around fugitive Replicants in the futuristic but gritty streets. To create the look and feel for Revelations, Seismic used Seurat to bring a scene of 46.6 million triangles down to only 307,000, improving performance by more than 100x with almost no loss in visual quality:
If you’re interested in learning more about Seurat or trying it out yourself, visit the Seurat GitHub page to access the documentation and source code. We’re looking forward to seeing what you build!
You can find more details on the announcement here.