Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.
So uhh.. What's happening at Machine Games then?
Great article but the link to the artist's Artstation portfolio is no longer working?
Seurat, a tool that can help developers bring high-fidelity graphics to standalone VR headsets with full positional tracking, is now open-source. Creators can now use Seurat to bring visually stunning scenes to their VR applications and have the flexibility to customize the tool for different workflows.
Seurat works by taking advantage of the fact that VR scenes are typically viewed from within a limited viewing region, and leverages this to optimize the geometry and textures in your scene. It takes RGBD images (color and depth) as input and generates a textured mesh, targeting a configurable number of triangles, texture size, and fill rate, to simplify scenes beyond what traditional methods can achieve.
To demonstrate what Seurat can do, here’s a snippet from Blade Runner: Revelations, which launched today with the Lenovo Mirage Solo.
Blade Runner: Revolution by Alcon Interactive and Seismic Games
The Blade Runner universe is known for its stunning worlds, and in Revelations, you get to unravel a mystery around fugitive Replicants in the futuristic but gritty streets. To create the look and feel for Revelations, Seismic used Seurat to bring a scene of 46.6 million triangles down to only 307,000, improving performance by more than 100x with almost no loss in visual quality:
If you’re interested in learning more about Seurat or trying it out yourself, visit the Seurat GitHub page to access the documentation and source code. We’re looking forward to seeing what you build!
You can find more details on the announcement here.