Silicon Studios to Launch Xenko Game Engine
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Latest comments
by Vaidas
31 min ago

Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.

by Amy
4 hours ago

You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).

by Amy
4 hours ago

As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.

Silicon Studios to Launch Xenko Game Engine
27 February, 2017
News
Japanese game and tech company Silicon Studios Corporation is getting ready to release its open-source C# game engine called Xenko this April. You can get a look at the engine by downloading the free beta version available via the Xenko website. You can also study the source code.

Silicon Studios, the company known as the developer of the Bravely Default 3DS games, will launch its first commercial game engine that can be used to make games for mobile, PC, console, and VR platforms.

The decision to move from middleware to a full game engine was actually a fairly easy one for us. We were in a position to address some of the complaints developers have about the other commercial game engines on the market, and from there we began to see what developers of the future will need to be successful, including VR and mobile support.

Company Сhief Terada Takehiko

Silicon Studios is going to charge for the engine after its release. No release date or pricing details are available as of this moment. We’re sure the company will share more during this year’s GDC. 

Source: Gamasutra

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