logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Simulating a Bullet Breaking Glass Panels at 96000 FPS in Houdini

Inspired by the Slow Mo Guys' video, the simulation is powered by a custom FEM solver.

Senior FX TD Artem Smirnov, also known as VFX_gulag, has showcased the awe-inspiring results of his recent research experiment with glass fracture dynamics in Houdini, demonstrating an incredibly realistic 3D simulation of a bullet zipping through a series of glass panels at 96000 frames per second.

Inspired by one of The Slow Mo Guys' videos, the sim was set up using a custom-made Finite Element Method (FEM) solver, with the goal being to stay as close as possible to the reference while at the same time balancing performance and simulation time with physical accuracy. According to Artem, this project marks the start of a new series focused on FEM-powered cracks in Houdini, with more videos, including a "long and very boring" tech breakdown of the FEM solver used for the glass fracturing simulation, coming out soon.

Here's the original video the artist used as the main reference (timecode 4:30):

And here are some of Artem's previous works:

Follow the creator on LinkedIn so as not to miss any future videos and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Ornament Brushes/Alphas - Vol.1
      by Jonas Ronnegard

      An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO, etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

      Error
      (2000-0001)
    • Hardsurface Height/Alpha Vol.1
      by Jonas Ronnegard

      Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×