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Simulating Clothes in Blender with Mocap Data

Hirokazu Yokohara demonstrated a cool Blender setup for realistic clothes movement.

Japanese 3D Artist and Generalist Hirokazu Yokohara, known for experimenting with smoke effects in Niagara, demonstrated a new mind-blowing project that would be extremely useful for Character Artists. This time, the artist has managed to set up a realistic clothes movements simulation using Blender and mocap data captured with Xsens. According to Hirokazu, the rigging and retargeting processes took place in Maya, and then all the data was imported to Blender. The dress itself was made by Maria Chizhikova using Marvelous Designer and Marmoset Toolbag.

And here are some of the artist's previous projects: 

You can check out more projects by Hirokazu by visiting the artist's Twitter page. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

10 textile Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

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