Simulating Mud Splash in UE4 with Houdini's FLIP Tank
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by Ethan Hunt
11 hours ago

This is beautiful, great work. Would love to walk around in this city

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Wow, I am 22 years and self thought still trying to be a good artist, I am using blender in a country where no one cares. Thanks a lot for this inspiring article. I am not as good as this, you are very good.

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Awesome. Really great tips for beginners like me to start working correctly.

Simulating Mud Splash in UE4 with Houdini's FLIP Tank
20 April, 2017
News
Andreas Glad has shared a helpful tutorial on simulating mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. It appears that the process isn’t difficult at all!

Create a nice and thick mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. Literally go from an empty scene, set up your FLIP tank, throw a rock down (it’s really just a deformed sphere) and then reduce it to the barebones shape and export that single frame of geo into unreal. After that, load it into UE4, apply material on it and then using a particle system, bring in the splash mesh and tweak it till it looks good! Now that you have the setup for this, you can freely and easily make multiple versions of the splash for your game by making some tweaks in Houdini. 

Andreas Glad

Source: SideFX

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