Simulating Mud Splash in UE4 with Houdini’s FLIP Tank
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this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
2 hours ago

Bob would have been proud

by Krzysztof Czerwiński
6 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Simulating Mud Splash in UE4 with Houdini's FLIP Tank
20 April, 2017
News
Andreas Glad has shared a helpful tutorial on simulating mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. It appears that the process isn’t difficult at all!

Create a nice and thick mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. Literally go from an empty scene, set up your FLIP tank, throw a rock down (it’s really just a deformed sphere) and then reduce it to the barebones shape and export that single frame of geo into unreal. After that, load it into UE4, apply material on it and then using a particle system, bring in the splash mesh and tweak it till it looks good! Now that you have the setup for this, you can freely and easily make multiple versions of the splash for your game by making some tweaks in Houdini. 

Andreas Glad

Source: SideFX

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