logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Smooth Obstacle Avoidance System Set Up in Unreal Engine

The mechanics by Fabiano Dias will remind you of good old Assassin's Creed.

Fabiano Dias, the developer behind the Loco Dev account, shared a nice obstacle avoidance system set up in Unreal Engine 5. It makes the character naturally slip between objects and sidestep them – it's a lot like the crowd motion control in Assassin's Creed.

If you're curious how the creator achieved this effect, here's what he says about it:

"Sphere traces fire every frame on both sides based on the character's location. When one hits a wall, it drives an additive blendspace that changes the character's orientation to react to it. Capsule radius also adjusts for tight spaces. All Blueprints."

And if you don't want to set up your own system but still wish to use it, Dias has the files on Patreon, including:

  • Full obstacle avoidance system breakdown.
  • Clear explanation of all key variables.
  • Right and left wall detection logic.
  • Trace direction smoothing.
  • Capsule radius adjustment.
  • Reset behavior and data flow.
  • Beginner-friendly technical documentation.

You can find his other works and helpful tutorials on X/Twitter and YouTube.

Don't forget to subscribe to our Newsletter and join our 80 Level Talent platform, follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Type your comment here
Leave Comment
Ready to grow your game’s revenue?
Talk to us

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more