Snow Shader Workflow Overview
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bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
56 min ago

It really is the best game of 2018, Thank you.

"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

Snow Shader Workflow Overview
26 March, 2018
Materials
News

Jarrod Hasenjager did a breakdown of his awesome snow ‘powder’ material in Arnold.

There’s a lot of snow materials out there. Some of them are really good, but some are just a tiny bit better. Jarrod Hasenjager in his recent post on CGSociety shared a detailed workflow of his awesome new material for Arnold. Here’s the original description of this project.

I was recently asked to build a snow material in Arnold that not only gave the snow that ‘powder’ feel it has, but also the light glint effect that we so commonly associate the look of snow with. It turned out to be a bit of a simpler process than I thought it would, and I sincerely hope this provides enough to kick-start your own interpretation of the material and its surface, build upon this platform and produce something even better.

Unfortunately, this material is not available for download now.

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Sam
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Sam

That’s awesome

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