Snow Shader Workflow Overview
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by diegographics@outlook.com
4 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
1 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

Snow Shader Workflow Overview
26 March, 2018
Materials
News

Jarrod Hasenjager did a breakdown of his awesome snow ‘powder’ material in Arnold.

There’s a lot of snow materials out there. Some of them are really good, but some are just a tiny bit better. Jarrod Hasenjager in his recent post on CGSociety shared a detailed workflow of his awesome new material for Arnold. Here’s the original description of this project.

I was recently asked to build a snow material in Arnold that not only gave the snow that ‘powder’ feel it has, but also the light glint effect that we so commonly associate the look of snow with. It turned out to be a bit of a simpler process than I thought it would, and I sincerely hope this provides enough to kick-start your own interpretation of the material and its surface, build upon this platform and produce something even better.

Unfortunately, this material is not available for download now.

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