Sony Confirms AI-Powered Frame Generation Is Coming To PlayStation
Don't expect it this year, though.
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In a recent interview with Digital Foundry, Mark Cerny revealed that ML-based frame generation will be coming to "PlayStation platforms" in the future as part of Sony's collaboration with AMD under Project Amethyst. It's unclear which platforms this refers to, whether the PS5 Pro or the PS6, but Cerny mentioned that players shouldn't expect any new releases this year.
"Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone's Upscaling (to avoid confusion, I'll use the new names today rather than FSR4). FSR Frame Generation is also based on co-developed technology (or, as my good friend Jack Huynh puts it, 'co-engineered technology'). I'm very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms."
According to Digital Foundry, this upcoming interview dives deep into the PSSR rollout. Cerny also addressed recent reports regarding a Sony patent for PSSR 2:
"In February, many noticed a patent regarding ML-based upscaling ('varying precision of weights and activations'), which led to dozens of articles, but that concept isn't part of the current PSSR/FSR work. We file many patents during the course of business, not all of which relate to released systems or future products."
Watch the video atop the article to see how the new PSSR boosts quality in four games. You can catch up on PSSR news for PS5 Pro in this article and subscribe to our Newsletter, join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
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