If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
Great breakdown of the process and optimization, thanks for sharing.
This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html
Blind Mind Studios has released the source code for its massive real-time strategy called Star Ruler 2. You can now play with the game’s engine, all the secondary scripts, data files, and assets that will allow you to run the game.
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.
This repository contains the full source code needed to build Star Ruler 2, and all secondary scripts, data files, and assets required to run it.
Blind Mind Studios has been inactive for a few years now, so we decided to open-source the game as a whole and allow anyone interested in how its engine works to tinker with it.
Blind Mind Studios
You can learn more and get your hands on the code here.