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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Check out the newest video from Squadron 42, where they discuss the way Lumberyard can help build amazing space.
The developers of Star Citizen often show some exciting new things during their streams. This time they are talking about how did they use Houdini and other tools to build these fantastic 3d clouds, which you could see in the space areas of the game. They show part of the workflow and it looks really interesting.
It’s great to see how Lumberyard allows to work so well with Houdini and how you can quickly integrate a lot of complex content into real-time environments.