Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Check out the newest video from Squadron 42, where they discuss the way Lumberyard can help build amazing space.
The developers of Star Citizen often show some exciting new things during their streams. This time they are talking about how did they use Houdini and other tools to build these fantastic 3d clouds, which you could see in the space areas of the game. They show part of the workflow and it looks really interesting.
It’s great to see how Lumberyard allows to work so well with Houdini and how you can quickly integrate a lot of complex content into real-time environments.