Star Citizen: Designing Space Clouds with Houdini
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Latest comments
by Matthew Scenery.Melbourne
7 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
8 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Star Citizen: Designing Space Clouds with Houdini
26 January, 2018
News
VFX

Check out the newest video from Squadron 42, where they discuss the way Lumberyard can help build amazing space.

The developers of Star Citizen often show some exciting new things during their streams. This time they are talking about how did they use Houdini and other tools to build these fantastic 3d clouds, which you could see in the space areas of the game. They show part of the workflow and it looks really interesting.

It’s great to see how Lumberyard allows to work so well with Houdini and how you can quickly integrate a lot of complex content into real-time environments. 

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