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Star Citizen's Houdini-Powered Tool for Creating Ruined Outposts Demonstrated

The tool grants the team the capability to manually choose damaged areas to set up appealing silhouettes on the horizon.

Environment Artist Cairo Goodbrand has recently shared a new ArtStation post, showcasing an amazing Houdini-powered tool created for Star Citizen, Cloud Imperium Games' space simulator that has been in development for over a decade.

According to the artist, the tool enables the team to set up ruined Derelict Outposts and add damages by running whitebox meshes through the HDA, drastically speeding up the process and giving developers the capability to manually choose damaged areas to set up appealing silhouettes on the horizon, as well as "automatically place and unwrap edge decals along areas where damage occurred". You can learn more by checking out the author's original post over here.

The tool was also briefly described by Cairo during one of Star Citizen's earlier live streams, dedicated to Derelict Outposts and what it takes to create them:

If you would like to learn more about Cairo, we also recommend reading our 2022 interview with the artist, where he talked about the working process behind the Gallery – a collection of nature-inspired materials and described the rock generator that needed to be created for the project.

Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Winter Environment is a Unity package ready to be used with Unity Engine. Contains additional shaders with which you can adjust the snow amount on trees, grass and props.

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