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Sword-Fighting Combat System Created with Godot

The developer drew inspiration from SUPERHOT.

Developer dpolk_ shared an unusual gameplay demo showcasing a sword-fighting combat system in action.

The demo was developed in Godot, with the developer sharing that there is no concrete game planned for this mechanic. The creator drew inspiration from SUPERHOT, a smash-hit FPS with peculiar time mechanics.

Before, dpolk_ shared more gameplay demos, also set up with the Godot engine:

Also, take a look at another creative gameplay prototype shown by Game Developer normal_fridge, where when a player loses, the character doesn't lose health but loses resolution, gradually becoming more pixelated:

Visit dpolk_'s Reddit page and don't forget to subscribe to our Newsletter and join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

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