Three Deform Bones in the forearm enable realistic rotations.
3D Character Artist known online as Ginneko3D continues working on their brand-new original character and showcasing the progression with insightful work-in-progress demos. Having tackled the character's body, hair, and clothes, the artist has now shifted focus to the rigging process, presenting a smooth hand and arm rig created as part of the project.
According to Ginneko, the fingers and thumb are linked via the Copy Rotation constraints, while the forearm contains three Deform Bones, allowing the wrist to rotate in a lifelike manner. Much like the previous steps of the artist's production pipeline, the rigging part was handled using Blender, a popular free and open-source 3D software.
Attached below are some of the previous showcases shared by Ginneko3D, you can check out more by visiting the artist's Twitter page:
If you would like to learn more about rigging characters in Blender, here are some great tutorials that will help you get started:
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