Terrain Workflow in Houdini 18

Adrien Lambert shared his experience in creating landscapes in Houdini 18.

Adrien Lambert is a senior generalist at ILM, VFX and animation studio. He has gained some experience in terrain production using Houdini 18 while working on his short film. The main challenge of his project was the huge amount of landscape he had to create without losing the quality.

While managing the challenge, he learned new tips and tricks in landscape production. In the series, he shared some insights into nodes network and how to optimize the creation of large scenes. 

You can also get the pack with facilitating tools and textures on his Artstation page.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more