Articles
Developing a Simple Foliage Tool in Houdini
Technical Artist Youmna Sahab told us how and why the Foliage Tool was created, revealed the workflow behind the project, and shared some tips and tricks for aspiring Houdini Artists.
Tech Tips on Stylized Scenes in Unreal
Junliang Zhang shared a technical art portfolio presentation, talked about shaders, and showed a lot of material blueprints for working in Unreal Engine.
Recreating the Drawing Mechanic from Half-Life: Alyx in Unity
Daniel Santalla explained how he set up the mechanic that allows the player to draw on a blackboard in VR and how it can be done with the glass surface similar to the effect in Half-Life: Alyx.
Expanding Immersion with Volumetric Videos
Dive into the production process of the new immersive technology.
Exploring Houdini: Use of PDG in Game Pipelines
Matthijs Verkuijlen shared some insights into the use of Procedural Dependency Graphs (PDG) in asset and terrain production as well as work with logs and telemetry data.
Pluralsight: Learn and Upgrade Your Coding Skills in Python
Check out 5 Python courses that will help you learn coding from the very beginning or level up your current programming skills for multiple purposes.
Creating Comet VFX in Niagara
Niels Dewitte discussed in detail how he created comet projectiles in UE4 and shared a few useful resources for novice VFX artists.
Looking Glass Reached $2M on Kickstarter
A new financial milestone for Looking Glass Factory who’s working on the holographic light field display technology.
Houdini 18.5 User Highlights: KineFX and Chain SOP
Adam Swaab talked about his experience with Houdini and the new features of the latest software version as well as shared the process of creating the splash screen of Houdini 18.5 for SideFX and educational resources including his own tutorials on Chain and Path Deform SOPs.