Daniel Voshart shared his project of bringing a realistic look to 54 Roman Emperors of The Principate made with a neural-net tool, Artbreeder.
Scantastic allows creating a 3D model of the real object in a matter of minutes using a photogrammetry approach.
The Disney Research team presented the paper on its recent development of the system that allows creating realistic human-robot interactions.
Take a look at Lokajit Tikayatray using the 5 most complex and hilarious programming languages in the world.
Sergio Acevedo Ruiz talked about the structure and features of his new UE4 Master Material.
Andras Ketzer, the creator of FluidNinja, shared a step-by-step guide on how to build basic texture sampling emitters in Unreal's visual effects system Niagara.
Roahith Rajendiran talked about his experience of working with Houdini and UE4 and designing procedural tools, development of the ideas, lighting experiments, challenging aspects of the work and solutions to them.
The Kids With Sticks Team has recently published a thorough tutorial on how to create destructible objects in UE4 and Blender. With their permission, we are sharing it on our website. Follow this link to see the original post.
Fickle Swimming explained the logic behind the gun that melts the rocks set up in Unity with Shader and VFX Graphs.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Recreating American McGee's Alice in ZBrushGreat work!·
Tokyo Night Scene in Unity: Tips and TricksStarbucks is "Starbucks" (alphabets) in Japan...
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