Felipe Marceu shared the technical details of his Red Rock Canyon terrain and Yucca tree created procedurally in Houdini.
Simone Lombardo broke down an exciting UE4 experiment in which he created the effect of spawning plants by shooting a gun.
Gil Damoiseaux has recently shared the result of his attempt to recreate the liquid in a bottle effect from Alyx via a surface shader in Unity. In this article, he shared the technical details of his experiments with different kinds of liquids.
Check out an interesting tool experiment from Paul Ambrosiussen.
Arran Langmead shared his article on procedural mesh generation in Unreal explaining how to create basic geometry and generate a foliage tool with blueprints.
Check out 5 awesome junior environment artists that are ready to jump into your project!
Simon Verstraete shared a tutorial on how to publish Houdini simulations on Sketchfab.
Sebastian Errazuriz talked about the future of the professionals on his Instagram account.
Looking Glass Factory released a free plugin for integration with Unreal Engine 4.
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Developing a Ski Open-World Game for MobileThank you for the interview
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