Arran Langmead shared his article on procedural mesh generation in Unreal explaining how to create basic geometry and generate a foliage tool with blueprints.
Check out 5 awesome junior environment artists that are ready to jump into your project!
Simon Verstraete shared a tutorial on how to publish Houdini simulations on Sketchfab.
Sebastian Errazuriz talked about the future of the professionals on his Instagram account.
Looking Glass Factory released a free plugin for integration with Unreal Engine 4.
Ben Lowing from the team of Mercuna talked about their AI navigation solution that provides efficient pathfinding, obstacle avoidance, and other features for characters and vehicles.
Dynamixyz announced that its software is available for free for 90 days during the stay-at-home time.
Emil Guder dissected the Houdini Digital Asset (HDA) he set up to simulate the construction process of a customizable building.
WOWCube Game System Team talked about its device, shared how the came up with merging educational toys and technology and discussed the technical approach to its production and content creation.
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