Junliang Zhang shared a technical art portfolio presentation, talked about shaders, and showed a lot of material blueprints for working in Unreal Engine.
In this extensive breakdown, Junliang Zhang talked about the workflow behind the artist's portfolio presentation project made for the University of Utah's EAE course. In the 30-minute video, the author talks about the post-process and rendering features that were used in the project, and that allowed the author to control the color palette of the entire scene.
The author also shared a number of material blueprints that can be used as a reference by any artist who works in Unreal Engine. Here's a few of them, you can find more by watching the presentation.