Technical Artist/VFX Artist
Daniel Santalla explained how he set up the mechanic that allows the player to draw on a blackboard in VR and how it can be done with the glass surface similar to the effect in Half-Life: Alyx.
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Looking Closely at the Job Interview Process at AAA Game StudiosI enjoyed reading this article. I'm not into 3D, though.·
Hardsuit Labs Employees Report LayoffsI have a really hard time believing this game will survive all of this...·
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