TexTools for Blender
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Oh shit!

by S.K.O
13 hours ago

VUE without competition

by John
13 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

TexTools for Blender
26 January, 2018
News

Hendrik Schoenmaker has finally released TexTools for Blender. UV and texturing parts can be difficult to deal with, so this free tool will help you save a ton of time. 

Here is a nice overview from the developer:

Size tools

• Set UV/texture/baking size & padding
• Crop selection to UV bounds
• Resize or extend UV canvas
 
• swap and change UV channels
 

UV Layout tools

• Align Verts / Islands
• Align Island to edge
• Rotate 90 degree to bounds
• Align and UV shells by size, 
• Iron Faces: unwraps selected faces to UV Island

Selection Tools

• Select similar UV islands
• Select overlapping UV islands
• Select Island Bounds in 3D view
Texel Density tools
• Assign checker maps with non square, square in any sizes
• Get texel density from objects or selected mesh faces
• Set texel density to selected objects or selected mesh faces
• Scale texel density by individual UV islands or as a combined group

Texture Baking

• Bake: Select object and press bake: That easy!
• Anti Aliasing for all bake types
• Bake to single texture or multiple
• 6 bake types: AO, ID map, normal, cavity, worn, gradient Z. And more to come.
• Automatically group objects by matching names.
• Supports lowpoly, highpoly to lowpoly, with or without cage and or floating objects
• Explode: Explode bake pairs
• Organize: Auto match bake object names by location and bounding box matching

You can find documentation and get the tool here

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HusarLChristian Recent comment authors
HusarL
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HusarL

Oh god! It’s awesome!

Christian
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Christian

Incredible toolset! I am using this plugin now and loving it.