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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Hendrik Schoenmaker has finally released TexTools for Blender. UV and texturing parts can be difficult to deal with, so this free tool will help you save a ton of time.
Here is a nice overview from the developer:
UV Layout tools
You can find documentation and get the tool here.