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Texturing a Fire Hydrant with Substance Designer

Arvid Schneider has a nice 4-part video guide to working with one of the Allegorithmic’s tools.

Arvid Schneider has a nice 4-part video guide to working with Substance Designer. How does one use this procedural software to create realistic textures for a renderer?

Part 1 is be about the texture creation in Substance Designer:

Part 2 will be about setting up the shader and rendering it with Arnold in Maya, so stay tuned!

40 hand sculpted dragon detail brushes all contained within one Multi-Alpha brush.

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