Texturing a Fire Hydrant with Substance Designer
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Texturing a Fire Hydrant with Substance Designer
28 September, 2017

Arvid Schneider has a nice 4-part video guide to working with Substance Designer. How does one use this procedural software to create realistic textures for a renderer?

Part 1 is be about the texture creation in Substance Designer:

Part 2 will be about setting up the shader and rendering it with Arnold in Maya, so stay tuned!

Source: YouTube

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