uh.. you happy with the crunch number ?
Why not just license it? Let it live and make done money at the same time.
Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.
Arvid Schneider has a nice 4-part video guide to working with Substance Designer. How does one use this procedural software to create realistic textures for a renderer?
Part 1 is be about the texture creation in Substance Designer:
Part 2 will be about setting up the shader and rendering it with Arnold in Maya, so stay tuned!