Texturing Low Poly Characters
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Latest comments
by Lewis Cowles
6 hours ago

Looks amazing

by Sam
11 hours ago

That's awesome

by empty
12 hours ago

rubbish. learn nothing.

Texturing Low Poly Characters
24 March, 2017
John DeRiggi has nice four-part video breakdown of his pipeline for low poly characters. The artists demonstrates his techniques with the help of one of the characters from The World of Lexica, a mobile game on iPad created by Schell Games for Amplify Education. 
  • UV layout: Maya
  • Texture preparation: Zbrush, XNormal, Photoshop, Quixel NDO/DDO
  • Texture layer structure: Photoshop
  • Diffuse texture: Photoshop, Quixel DDO
  • Specular texture: Photoshop

This pipeline can be applied to mobile and online games, different engines and platforms, especially games with many characters on screen at once where more optimized meshes and textures are needed.





You can also get the breakdown for free on his Gumroad.

Source: John DeRiggi

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