Texturing Low Poly Characters
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Latest comments
by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Texturing Low Poly Characters
24 March, 2017
John DeRiggi has nice four-part video breakdown of his pipeline for low poly characters. The artists demonstrates his techniques with the help of one of the characters from The World of Lexica, a mobile game on iPad created by Schell Games for Amplify Education. 
  • UV layout: Maya
  • Texture preparation: Zbrush, XNormal, Photoshop, Quixel NDO/DDO
  • Texture layer structure: Photoshop
  • Diffuse texture: Photoshop, Quixel DDO
  • Specular texture: Photoshop

This pipeline can be applied to mobile and online games, different engines and platforms, especially games with many characters on screen at once where more optimized meshes and textures are needed.





You can also get the breakdown for free on his Gumroad.

Source: John DeRiggi

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