Texturing Low Poly Characters
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Latest comments
by Krzysztof Czerwinski
3 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
8 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me. https://tanktroubleonline.com/

by Bryan C. Ruffin
8 hours ago

It is rare to see such as the post. I am glad to visit your site. Thanks for sharing the informative information through the article. and all the details are awesome and good in this post. https://fireboyand-watergirl.com/

Texturing Low Poly Characters
24 March, 2017
John DeRiggi has nice four-part video breakdown of his pipeline for low poly characters. The artists demonstrates his techniques with the help of one of the characters from The World of Lexica, a mobile game on iPad created by Schell Games for Amplify Education. 
  • UV layout: Maya
  • Texture preparation: Zbrush, XNormal, Photoshop, Quixel NDO/DDO
  • Texture layer structure: Photoshop
  • Diffuse texture: Photoshop, Quixel DDO
  • Specular texture: Photoshop

This pipeline can be applied to mobile and online games, different engines and platforms, especially games with many characters on screen at once where more optimized meshes and textures are needed.





You can also get the breakdown for free on his Gumroad.

Source: John DeRiggi

Leave a Reply