During the Character Rigging and Cinematic Animation panel, Lead Narrative Animator Erica Pinto and Lead Character Technical Artist Axel Grossman walk through the lifecycle and workflow process of the cinematic animation and technical art teams. Erica and Axel cover a wide range of topics—from the day-to-day of team members to the custom-built software solutions needed to get the game out on time. Follow along for a behind-the-scenes peek at live-action and mo-cap previs, scene editing, character rigging and remeshing, BlendShape rig builds, and a host of additional detailed information and surprises!
Gnomon