The Best Levels of 2017
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

The Best Levels of 2017
5 December, 2017
News

Over the past year, we’ve seen tons of great games. Game developers have once again proved that there’s always a way to leave gamers speechless. One of the highlights this year was level design, of course — level gurus have definitely set a high bar for the next year! 

Mark Brown has recently shared his wrap-up of some of the greatest levels that defined the gaming year. Let’s hear what he has to say and discuss other beautiful levels. 

2017 saw an abundance of great levels, chapters, maps, areas, and sequences. Let’s recap the year, by looking at the best stages from the past 12 months.

Mark Brown 

Make sure to discuss your favorite levels from 2017 in the comments below.

Source: YouTube

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