The team of Overwatch has shared some of the high-poly work that’s helped support the final assets.
The team behind the bestseller has shared some of the high-poly work that’s helped support the final assets you see in the game. It’s all about ZBrush, of course. The solution helped the team quickly concept, sculpt, and block out ideas in 3D. There is a piece of Keyshot there too.
All the work you’re about to see was created by the Overwatch character team including Hai Phan, Matt Taylor, Kyle Rau, Niles Doubleday, Hong Chan Lim, Leticia Gillett, Donald Phan and myself (Renaud Galand).
And lastly, these characters wouldn’t be what they are without the help of a lot of people outside of the character modeling team and I’d like to give a big shout-out to everybody in our concept, tech art, animation, audio, story and game design departments for helping us on a daily basis to make these characters as iconic and awesome as possible.