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The Creation Process Behind Ninety Days in Unreal Engine 5

Quixel releases a series of tutorials, covering the creation process behind Ninety Days in Unreal Engine 5's environments.

Quixel, the company behind the Megascans library, released a new tutorial series that covers the creation process behind some of the environments made for the Ninety Days in Unreal Engine 5 project. In case you missed it, Ninety Days in Unreal Engine 5 is an impressive project that consists of 40+ real-time environments made by a small team of artists using only Unreal Engine 5, Quixel Megascans, Sketchfab, and the UE Marketplace.

The tutorials show the workflows behind some of the environments and have a specific highlighted topic that the artists focus on, sharing some environment art-related tips and tricks along the way. At the time, the series consists of four episodes, with Quixel promising to release more in the near future.

Learn more about Ninety Days in Unreal Engine 5 here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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