The Making of Pillars of Eternity
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what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
7 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
18 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

The Making of Pillars of Eternity
24 January, 2017
News
Obsidian Entertainment has uploaded a film ‘The Road To Eternity‘, which tells a story of the incredible journey of the Pillars of Eternity team.

It’s not often that you get to see such an in-depth look into the production, telling you about all the peculiar things that developers face along the way. Obsidian has a some of the best talent in the business and most of these guys had a chance to talk in the film: Josh Sawyer (Game Director), Adam Brennecke (Executive Producer and Lead Programmer), Feargus Urquhart (CEO).

They have faced so many hardships, made so many brave decisions and finally managed to pull through and create this astonishing game, which is called Pillars of Eternity. It’s a great story, that shows how much bravery and spirit you need to have to succeed in this harsh, harsh, harsh business.

By the way Obsidian had been teasing the next Pillars of Eternity game for a while now, so we’re looking forward to hearing about the upcoming Pillars of Eternity 2.

 

Seriously, watch that film. It’s amazing!

Source: youtube.com

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