logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

The Production Pipeline Behind Horizon Forbidden West's Faces

Guerrilla shared a lengthy PowerPoint presentation explaining how the realistic faces of Horizon Forbidden West were made.

In case you missed it, the Guerrilla Games team has recently shared "Creating the Many Faces of Horizon Forbidden West", a lengthy PowerPoint presentation dedicated to the production pipeline behind the highly-realistic character faces created for the studio's most recent Horizon title.

First shown during GDC 2022 by Guerrilla's Lead Character Artist Arno Schmitz, the presentation thoroughly explains the workflows and techniques used by the team to achieve the level of photorealism seen in the final game, sharing tons of beginner-friendly tips and tricks on creating lifelike heads, showing how photogrammetry pictures can be used as a LookDev tool, and more. 

You can download the full presentation by clicking this link. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Join discussion

Comments 0

    You might also like

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.

    EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

    80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
    • Armor Nano Brush
      by Nicolas Swijngedau

      10 armor Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

    • SciFi Trims V1
      by Jonas Ronnegard

      A set of 256 SF trim brushes for ZBrush, all brushes use 2048x2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included.

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×