The Story Behind Red Dead Redemption 2
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Kai Marshall
10 hours ago

Awesome! So proud of you!!! <3

by Zack Smith
15 hours ago

Positive site, where did u come up with the information on this posting?I have read a few of the articles on your website now, and I really like your style. Thanks a million and please keep up the effective work. rv altitude

by Zack Smith
15 hours ago

You have a real talent for writing unique content. I like how you think and the way you express your views in this article. I am impressed by your writing style a lot. Thanks for making my experience more beautiful. midwood condo

The Story Behind Red Dead Redemption 2
15 October, 2018

One of the well-known Houser brothers has shared some details on the production of Red Dead Redemption 2, and it appears the work behind the game has been something else. 

Dan Houser states that the game has been in development for almost seven years with the first ideas for the game coming back in early 2011, as revealed in an article by Vulture. Then, rough scripts for the game’s story and missions have been ready by autumn 2012. 

Dan Houser claims that their artists have been “working 100-hour weeks” a number of times in 2018, and the game has been the hardest project ever.

The result is a 65-hour-long game with 300,000 animations, 500,000 lines of dialogue recorded by 700 voice actors, and tons of lines of code. Just imagines the work behind the final game. “Making great games is very challenging, which is why we have and will continue to try to keep hold of some of the best talent in the industry and support them in every way we can,” stated the studio’s representatives.

The Vulture interview also states that in addition to the 700 voice actors, there are additional 500 motion-capture actors (represented by SAG-AFTRA).

“We’re the biggest employers of actors in terms of numbers of anyone in New York, by miles,” pointed out Dan Houser.

Red Dead Redemption 2 will be released on October 26th and we can’t wait to get our hands on it. Make sure to read the full interview here


Leave a Reply

4 Comment threads
0 Thread replies
Most reacted comment
Hottest comment thread
4 Comment authors
TaylorWabbymrdpval Recent comment authors

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn’t do your job


“We’re saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…” Or : We’re saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !


uh.. you happy with the crunch number ?


Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.

Related articles