The Story Behind Red Dead Redemption 2
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Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

by Michael Allar
10 hours ago

Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.

The Story Behind Red Dead Redemption 2
15 October, 2018
News

One of the well-known Houser brothers has shared some details on the production of Red Dead Redemption 2, and it appears the work behind the game has been something else. 

Dan Houser states that the game has been in development for almost seven years with the first ideas for the game coming back in early 2011, as revealed in an article by Vulture. Then, rough scripts for the game’s story and missions have been ready by autumn 2012. 

Dan Houser claims that their artists have been “working 100-hour weeks” a number of times in 2018, and the game has been the hardest project ever.

The result is a 65-hour-long game with 300,000 animations, 500,000 lines of dialogue recorded by 700 voice actors, and tons of lines of code. Just imagines the work behind the final game. “Making great games is very challenging, which is why we have and will continue to try to keep hold of some of the best talent in the industry and support them in every way we can,” stated the studio’s representatives.

The Vulture interview also states that in addition to the 700 voice actors, there are additional 500 motion-capture actors (represented by SAG-AFTRA).

“We’re the biggest employers of actors in terms of numbers of anyone in New York, by miles,” pointed out Dan Houser.

Red Dead Redemption 2 will be released on October 26th and we can’t wait to get our hands on it. Make sure to read the full interview here

Source: vulture.com
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4 Comments on "The Story Behind Red Dead Redemption 2"

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Taylor
Guest
Taylor

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn’t do your job

Wabby
Guest
Wabby

“We’re saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…” Or : We’re saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

keroro23t
Member
keroro23t

uh.. you happy with the crunch number ?

val
Guest
val

Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.

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