It's going to be tough.
CDPR
The Witcher 3 is considered one of the best RPGs ever made, if not one of the best games overall, and this sets huge expectations for CD Projekt Red. "How are they going to top it?" the internet buzzes. "Yeah, how are we going to do that?" The Witcher 4 narrative director Philipp Weber replies.
In an interview with GamesRadar+, he shared the concerns that plagued him at first, but he managed to get out of this mindset: "I don't see video games as mathematical," and The Witcher 3's success is "subjective" for many players, so trying to surpass it "mathematically" isn't the right way.
"I think the way we want to do justice to the legacy of The Witcher 3 is to take the philosophy we had during The Witcher 3 – how to make a game, how to really care about these things, how to tell stories – and keep that philosophy. At the same time, there are new questions we want to answer, because this is supposed to feel like a true sequel, not just redoing what we did before. And I think it's really trying to have that healthy mix of really moving forward and also trying out some new things, but doing justice to what was there, not trying to beat it."
CDPR
Weber's favorite Witcher game is the first one, which reinforces his view of the series' acclaim as subjective. So the team tries not to compare The Witcher 3 and 4 all the time, its goal is to "just make sure that some people will really love The Witcher 4, and hopefully those should be the people that love The Witcher 3, because the philosophy we had – how we make games, how we make quests, what The Witcher means to us – it's the same one."
The Witcher 4 is still far away from release, so you have time to replay its predecessor.
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