Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
This is a very cool project, which got insane popularity on the web. Peder Norrby from Sweden shared his experiments with the illusion of depth, which is created with iPhone X. The video describes it best. Soon the app will be available for free on AppStore.
Using the position of an eye and the device screen rectangle a non-symmetric camera frustum can be defined. The frustum defines an off-axis projection that when used for rendering on the device allows for objects appearing in front of, and behind the screen of the device.
If you are an experienced Unity + iOS developer you can download the source code and build the app to your iPhone X but if you just want to try the app you can grab it free from the AppStore [in review, coming soon].
I cannot give support on how to use Unity and build the app. Only get the source if you know what to do with it.
Full source code is available here: TheParallaxView on GitHub
(Unity and Unity’s ARKitPlugin required)
Implemented in Unity with UnityARKitPlugin. The technique should easily transfer to native iOS apps and other devices.
Although you are welcome to use the code (under MIT license, basically with attribution) the point of sharing the code is more to show the technique to other developers than to serve as actual code building blocks.