TheParallaxView: Illusion of depth on iPhone X
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
8 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
8 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

TheParallaxView: Illusion of depth on iPhone X
2 March, 2018

This is a very cool project, which got insane popularity on the web. Peder Norrby from Sweden shared his experiments with the illusion of depth, which is created with iPhone X. The video describes it best. Soon the app will be available for free on AppStore.

Using the position of an eye and the device screen rectangle a non-symmetric camera frustum can be defined. The frustum defines an off-axis projection that when used for rendering on the device allows for objects appearing in front of, and behind the screen of the device.

Peder Norrby 

Source code

If you are an experienced Unity + iOS developer you can download the source code and build the app to your iPhone X but if you just want to try the app you can grab it free from the AppStore [in review, coming soon].

I cannot give support on how to use Unity and build the app. Only get the source if you know what to do with it.

Full source code is available here: TheParallaxView on GitHub
(Unity and Unity’s ARKitPlugin required)

Implemented in Unity with UnityARKitPlugin. The technique should easily transfer to native iOS apps and other devices.

Although you are welcome to use the code (under MIT license, basically with attribution) the point of sharing the code is more to show the technique to other developers than to serve as actual code building blocks.




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1 Comment on "TheParallaxView: Illusion of depth on iPhone X"


Is iPhone X necessary ? Can it be done with iPhone 7 ?