Magnus Larsson turned a couple of assets into a whole scene.
Magnus Larsson certainly got inspired by Zibra AI's ZibraVDB integration in Houdini, introduced last month. What started as a desire to make looping smoke assets turned into an entire scene set up in Unreal Engine.
The simulations were done using Houdini, Axiom Solver, aand ZibraVDB. Most loops are 1,000 frames long, and the rest of the scene was completed by reusing 3 different loops set at different playback speeds.
"ZibraVDBs compress regular VDBs crazy much with very little quality loss, making them better suited for use in realtime with game engines," he noted.
The scene grew to be 4GB, with the ground smoke in the final room taking 1.6GB, but you can make something similar and sacrifice far less space if you make smaller loops.
Larsson celebrated ZibraVDB's integration in Houdini with a cannon fire demo before, simulating destruction and smoke. You can also find his Houdini pipe maker used in The Ascent on ArtStation and LinkedIn.
Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.