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This 3D Cloth Simulation Was Set Up With Houdini's Vellum Solver

Nedy Loayza showcased an impressive cowboy outfit based on Geordie Martinez's tutorial.

Have a look at this impressive cloth simulation created for a digital cowboy outfit by a talented FX Artist Nedy Loayza. Based on a technique shown in Geordie Martinez's 2021 tutorial, the simulation was set up in Houdini, SideFX's flagship procedural 3D software, using Vellum – the application's simulation framework that employs an extended Position Based Dynamics approach and can be used to create cloth, hair, soft bodies, balloons, and grains.

If you'd like to learn how this simulation was made, we highly recommend checking out Geordie Martinez's original tutorial, available via CGCircuit. The guide covers the process of creating a multi-layer cloth setup in Houdini from beginning to end, discusses point-deforming and cache-blending sims, and explains the most challenging parts of the workflow in more depth.

And here are some of Nedy's earlier projects, you can check out more by visiting the author's LinkedIn page:

And here are some more tutorials on using Houdini's Vellum for cloth simulations:

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30 hand sculpted cuts and scars all contained within one Multi-Alpha brush.

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