This Blender-Made Mediterranean Street Looks Straight Out Of Ghibli Movie
Andrew Dimov explained his cel-shading workflow.
Andrew Dimov
Andrew Dimov has unveiled a beautiful cel-shaded environment that's sure to catch the eye of anyone who loves stylized 3D art. It takes inspiration from places like Lisbon, Santorini, and especially Spanish fishing villages, capturing that colorful Mediterranean atmosphere.
Interestingly, there's no Grease Pencil or hand-painting involved. The outlines are created using Blender's Line Art modifier. Even the scratches and small surface details are actual geometry, placed by hand throughout the scene. The final render was done in EEVEE.
According to Andrew, the project took around 20-25 hours to complete, with most of that time spent on modeling and compositing. Most materials use flat colors combined with gradients. For color variation on the brick walls, he used vertex colors, and he painted the vending machine the same way. The artist shared a few more details about how he made this scene:
"I'm setting up lighting on blockout stage. For my scene it's little bit easier because I have hard shadows. I just lit front buildings, drop shadow on background ones, and played with angle to get shadow drop from roofs.
For cel shader, it's super easy. I plug in Diffuse BSDF to Color Ramp for shadow control and multiply it with the base color texture. On Color Ramp itself you can control sun and shadow color. Super simple.
And water paint texture, yes. I created hard gradient from gray to white and threw blue slope on it so connection between colors looks more painterly. I used this texture for 70% of models I guess."
Andrew Dimov
Here's the node setup Andrew previously shared for his projects using a cel-shaded look:
Andrew Dimov
They mostly feature adorable robots:
crzyzhaa also has a great video covering important tips for creating NPR artwork:
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