logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

This Dynamic Rain System Brings Terrain-Adaptive Real-Time Rain Effects to Unity

Prism Works' rain system for Unity URP features terrain-adaptive ripples, building occlusion, and more.

Prism Works has released Dynamic Rain System URP, a high-quality real-time rain effect system for Unity URP, built with VFX Graph.

The system features terrain-adaptive ripples that automatically follow terrain height via depth buffer sampling, with full support for multi-level surfaces such as rooftops. Building occlusion is handled with a raycast-based height map system, which makes rain stop naturally under roofs without manual setup.

The asset comes with five presets: Light, Medium, Heavy, Storm, and Custom, alongside auto wind direction animated using Perlin noise, smooth fade in/out transitions when changing rain intensity, and a camera follow feature that keeps the rain area attached to any transform at runtime. 

The project includes a demo scene.

Get the rain system here and subscribe to our Newsletter, join our 80 Level Talent platform, Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.

Built for the Game & Digital Art Industry
Get Our Media Kit

Comments

0

arrow
Type your comment here
Leave Comment
Built for the Game & Digital Art Industry
Get Our Media Kit

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more