Environment Artist B.O.W. showcased their progress on building an incredibly realistic valley with Unreal Engine 5.
Last month, we shared a very realistic forest environment built with Nanite by Environment Artist known as B.O.W., who frequently experiments with Unreal Engine 5 features, creating various detailed landscapes and biomes.
Originally started in January as a personal project to experiment with terrain, the author successfully completed their goal and shared nodes setup for the water surface in the May update, adding that the next step would be to implement wind force to the vegetation.
In the test video above, still lacking performance optimization, B.O.W. demonstrated the wind power they managed to add to Nanite tress with SpeedTree. According to the artist, they used IGToolsPP, a SpeedTree to Pivot Painter 2.0 Unreal Engine 5 plug-in.
It allows importing SpeedTree-generated vegetation, exported as USD, in Unreal Engine in order to either create a static mesh with the additional UV channel and textures for Pivot Painter 2.0 wind animation, a material layer implementing the wind animation, or a set of materials for the mesh with normal textures or UDIM textures.
Take a look at some previous B.O.W.'s Unreal Engine 5 works:
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