This Has To Be One Of The Most Satisfying Cutting Mechanics
Omar Itani is experimenting with ECS to move particles from one shape to another.
Recently, Omar Itani has been sharing WIPs from his Unity project, which is still more of a playground for testing mechanics than an actual game. His latest experiment is pure brain candy and brings to mind Terminator 2 or battles against Logia-type users in One Piece, you can imagine how cool this would look with melee weapons or gunfire.
The developer is using Unity's Entity Component System. Previously, he shared videos showing entities forming bodies and transitioning between them. In this one, he added an avoidance system, so when something passes through them, the entities automatically move out of the way and then return to their original positions.
The character is made up of 80,000 ECS entities, giving him a lot of freedom to transition into different shapes. Wolves aren't the only animals Omar is considering, though.
The character is always made from entities. According to Omar, using a shader would have been more limiting and harder to integrate with different mechanics. However, even for ECS, having 80,000 entities is a lot, so the system still needs constant optimization.
You can follow the developer on Reddit for updates on the project. And if you want to see more satisfying cuts, check out Zolden's satisfying particle-based simulations and his game Simulario.
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