logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

This Photorealistic Subway Car is Actually a 3D Render

And it's not an April Fool's joke.

Taira Kakeru, a well-known CG/Environment Artist whose outstanding backrooms-style 3D scenes never cease to amaze us, strikes again with a brand-new digital environment featuring unsettling liminal space vibes.

Continuing to draw their inspiration from real-life Japan, the author unveiled an eerie Japanese subway car scene, complete with highly realistic textures and lighting, yet devoid of any human presence, evoking an uncanny atmosphere. As usual, the artist utilized free and open-source 3D software Blender to set up the environment, while Cycles, the software's physically-based path tracer, was used to handle the rendering tasks.

And here's an earlier version of the environment showcased by the author back in 2023:

As some of you know, this is not the first of Taira's works inspired by liminal spaces. Previously, the creator also imagined a spooky elevator scene, an unsettling bookstore environment, a desolate restaurant, and much more. You can check out the artist's earlier projects attached below or by visiting Taira's Twitter page:

Over on the artist's YouTube channel, you can also find some breakdown videos and behind-the-scenes demos that offer a closer look at the 3D environments:

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

Error
(2000-0001)

Join discussion

Comments 1

  • Anonymous user

    It's very good, having a lot of details, great lighting, textures, etc. But there's still a long way to go; a lot to be learned.

    Unless it was made and photographed in a totally sterile vacuum chamber, there's no way that everything would be kept so clean, perfect, shiny and stiff.
    Even when coming right out of the factory, materials usually present imperfections: dents, scratches, etc.
    Dust and dirt are something unavoidable (specially in a metro!)
    Glasses would have spots, marks, stains. Metals wouldn't be perfectly polished all by the same grain, in the same direction :)
    It's not easy, and it's a lot of manual work; it's art! But that would add a lot of realism.
    Scene-wise, the fact that we see a perfectly mirrored wagon, doesn't help either. The camera's position is not the best for this matter.

    Leaving these details out, the modelling, lighting and texturing are impressive, and it's an excellent work!

    0

    Anonymous user

    ·a year ago·

You might also like

Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

Apparently, the entire Unity Behavior team was cut, alongside many other employees.

EXCLUSIVE: Unity CEO's Internal Announcement to Staff Amidst the Layoffs

80 Level has obtained the text of the email sent by Matthew Bromberg to Unity employees, announcing the layoffs and shedding light on Unity's strategy going forward.
  • Kitbash Brushes for Concept Art
    by Mels Mneyan

    1500+ high resolution Kitbash Brushes for Photoshop. Make your concepts Easier and Faster!

    Error
    (2000-0001)
  • Creature Brush Mega Pack
    by Nicolas Swijngedau

    100 creature mega pack to speed up your concept creation, spice up your creature designs and smooth your workflow!

    Error
    (2000-0001)

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

×