Rodrigo Castro has experimented with the engine's PCG toolset.
Senior Environment Artist Rodrigo Castro continues to experiment with Unreal Engine 5's Procedural Content Generation framework, unveiling one more gorgeous 3D environment created with the help of PCG.
For those unfamiliar, the PCG framework was first introduced back in May with the release of Unreal Engine 5.2. It includes both in-editor tools and a runtime component, providing users with the capability to define rules and parameters for populating expansive scenes with Unreal Engine assets, greatly expediting the process of creating large-scale virtual worlds and making it more efficient and user-friendly.
Leveraging the toolset, the artist has set up Hidden Altar, a stunning mountainous landscape with Japanese vibes, where "almost everything is PCG". Besides Unreal's procedural framework, the creator's production pipeline also involved the use of the engine's Lumen and Nanite features, as well as Megascans assets. Additionally, Rodrigo used Rokoko to set up the character animation.
As mentioned before, this is not the first of Rodrigo's experiments with PCG. Earlier, the artist also presented Train Tracks, an R&D project created in Unreal Engine 5 with the help of the framework:
You can check out more of Rodrigo's awesome works by visiting the artist's ArtStation page. And if you would like to learn more about UE5's Procedural Content Generation toolset, here are a couple of great tutorials that will help you get started:
Earlier, Senior Generalist Henry Yamin also leveraged the PCG framework in combination with SideFX's Houdini to set up a robust generator that can create a realistic 3D cliff in mere minutes and shared a detailed breakdown explaining how it was made.
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