Tutorial: Building a Subway Corridor in Blender
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

Tutorial: Building a Subway Corridor in Blender
19 January, 2018
News
Tutorial

Andrew Price has shared a Blender tutorial on creating a subway in 20 minutes. This not a step-by-step guide, but rather a set of tips and tricks to help you figure out your own workflow.  

I heard that trying to copy a reference photo is one of the best learning exercises, and valuable things to have in your portfolio. I found this reference on Pinterest and decided to copy it using Blender, rendered in Cycles. 

All materials are from Poliigon, but the walls and ceiling stucco I made myself using Substance Designer.

Andrew Price 

Here are some more final and WIP shots:

Source: ArtStation

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