Tutorial: Creating a Gun in MODO
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, Mar — 24, Mar
San Francisco US   19, Mar — 21, Mar
Anaheim US   23, Mar — 26, Mar
San Jose US   26, Mar — 30, Mar
Latest comments

OMG! this is awesome!

by Poussasin
2 days ago

Thank you so much, now I am confident to say that I know how to bake.

by Poussasin
2 days ago

Very nice, thx for sharing!

Tutorial: Creating a Gun in MODO
13 October, 2016
If you are into game development and 3d art you must know about Tor Frick – a master artist, who did a lot of awesome work for Machinegames. He contributed to Wolfenstein: The New Order, Wolfenstein: The Old Blood and also Fallout 4, Bulletstorm, Gears of War: Judgement. His models are characterized by attention to detail, realism, and impressive hard-surface materials. Needless to say, his tutorial is something any 3d artist might be really interested in.

In this series of videos, Tor shares his techniques in Modo to design, model and texture a sci-fi gun. It all begins with the scene setup and a basic animation setup for the gun. It touches the questions of blocking out the design, giving a deeper look into Modo’s modeling tools. He also covers the creation of shaders and materials.

tor-frick-gnomon01 tor-frick-gnomon02 tor-frick-gnomon03 tor-frick-gnomon04

tfr01_1 tfr01_2 tfr01_5 tfr01_7 tfr01_9

You can check out the tutorial over at Gnomon Workshop.

Leave a Reply

Be the First to Comment!