I believe the scaling and sliding videos are swapped
С ума сойти как круто!
Thanks for your article! I have read through some similar topics! However, your post has given me a very special impression, unlike other posts. I hope you continue to have valuable articles like this or more to share with everyone! happy wheels
If you are into game development and 3d art you must know about Tor Frick – a master artist, who did a lot of awesome work for Machinegames. He contributed to Wolfenstein: The New Order, Wolfenstein: The Old Blood and also Fallout 4, Bulletstorm, Gears of War: Judgement. His models are characterized by attention to detail, realism, and impressive hard-surface materials. Needless to say, his tutorial is something any 3d artist might be really interested in.
In this series of videos, Tor shares his techniques in Modo to design, model and texture a sci-fi gun. It all begins with the scene setup and a basic animation setup for the gun. It touches the questions of blocking out the design, giving a deeper look into Modo’s modeling tools. He also covers the creation of shaders and materials.
You can check out the tutorial over at Gnomon Workshop.