AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.
If you are into game development and 3d art you must know about Tor Frick – a master artist, who did a lot of awesome work for Machinegames. He contributed to Wolfenstein: The New Order, Wolfenstein: The Old Blood and also Fallout 4, Bulletstorm, Gears of War: Judgement. His models are characterized by attention to detail, realism, and impressive hard-surface materials. Needless to say, his tutorial is something any 3d artist might be really interested in.
In this series of videos, Tor shares his techniques in Modo to design, model and texture a sci-fi gun. It all begins with the scene setup and a basic animation setup for the gun. It touches the questions of blocking out the design, giving a deeper look into Modo’s modeling tools. He also covers the creation of shaders and materials.
You can check out the tutorial over at Gnomon Workshop.