Tutorial: Creating a Gun in MODO
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by Vitaly Lashkov
11 min ago

Ok, what about LODs and billboards in "most commonly used method"..? In comparing, Most commonly used method can help me to reach less synthetic look. And with progressive LODs keep overdraw on predictable level. Brutforce approach never works - confirmed)

честно сказать я в ахуе

finally some good news

Tutorial: Creating a Gun in MODO
13 October, 2016
News
If you are into game development and 3d art you must know about Tor Frick – a master artist, who did a lot of awesome work for Machinegames. He contributed to Wolfenstein: The New Order, Wolfenstein: The Old Blood and also Fallout 4, Bulletstorm, Gears of War: Judgement. His models are characterized by attention to detail, realism, and impressive hard-surface materials. Needless to say, his tutorial is something any 3d artist might be really interested in.

In this series of videos, Tor shares his techniques in Modo to design, model and texture a sci-fi gun. It all begins with the scene setup and a basic animation setup for the gun. It touches the questions of blocking out the design, giving a deeper look into Modo’s modeling tools. He also covers the creation of shaders and materials.

tor-frick-gnomon01 tor-frick-gnomon02 tor-frick-gnomon03 tor-frick-gnomon04

tfr01_1 tfr01_2 tfr01_5 tfr01_7 tfr01_9

You can check out the tutorial over at Gnomon Workshop.

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