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Tutorial: Creating Game-Ready Vegetation

A new tutorial pack that shows how Patrick Gladys creates a blueberry bush asset with high-quality results and optimization in mind.

Patrick Gladys and Levelup.Digital released a new tutorial pack that shows how Patrick creates a blueberry bush asset with high-quality results and optimization in mind.

The step-by-step course will tell you about reference analysis, blockout, high poly, texturing, low poly, and final presentation. You will learn about Patrick’s 3D modeling and texturing pipeline for vegetation creation and how to incorporate it into your own workflow.

Patrick’s career began at Crytek, where he worked on Crysis 3, Ryse: Son of Rome, and others. Then, he worked on Star Wars: Battlefront and on Star Citizen at Cloud Imperium Games, building procedural content.

Contents:

  • 3.5 hours narrated, step-by-step video tutorial
  • 1080 Resolution

Tools Used:

  • 3DS MAX
  • Photoshop
  • Substance Designer
  • Unreal Engine

You can learn more and get the pack for $15 here.

Improve your workflow with 112+ Hologram alphas/decals/brushes for 2D/3D concept art

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