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Tutorial: Creating Materials With DALL-E 2 & Substance 3D

Learn how to make AI-powered 3D materials with this in-depth tutorial by Stan Brown.

Senior Material Artist Stan Brown, known for turning AI-generated images into fantastic materials, released an in-depth tutorial on creating stunning 3D materials using a combination of DALL-E 2, OpenAI's text-to-image artificial intelligence, and Substance 3D software.

The tutorial shows the entire process from start to finish and demonstrates all the necessary steps in Photoshop, DALL-E 2, Gigapixel AI, Substance 3D Sampler/Designer, and Marmoset Toolbag that should be taken if you want to create similar materials. The goal of the tutorial was to show the raw process and demonstrated the basics of the AI-to-material workflow. You can check out the full tutorial attached above.

Check out more of Stan's cool projects here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

20 Ropes Curve Brushes all contained within one Multi-mesh brush and Low poly meshes.

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      Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

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