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Tutorial: Crystal & Ice Shading with Arnold

Arvid Schneider has shared a new 3-part advanced tutorial series about crystal and ice shading with Arnold.

Arvid Schneider has shared a new 3-part advanced tutorial series about crystal and ice shading with Arnold and Maya. The guide discussed some procedural techniques that will help you deal with different shading challenges including noises, projections, and volume shaders. 

Presenting an advanced shading series using Arnold and Maya as the main software. Arvid is using procedural techniques to solve interesting shading challenges with noises, projections and volume shaders

Arvid Schneider 

Make sure to discuss the guide in the comments below. 

Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

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